Rotating the character with NavMeshAgent navigation

After the rush of trying to make the character rotate as it followed its path, visually it still looked like he was foot-sliding. I trying increasing the angular speed but the character still was sliding a bit. The solution was to write a component that would turn the character in the direction the NavMeshAgent was…

Rest in pieces

We joined Adventure game jam 2017 with our team monkey heads.
Check our game.